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(+1)

The idea is good. Simple and has elements of strategy but unfortunately the execution is not the best. When playing on a computer everything is too small and the intro comic is impossible to read. There is a time bar but I would like it to say exactly how many hours I have left. I don't know what the benefit of the shop is. I haven't seen it increase my value in any way other than reducing my money. You earn enough in a day at the factory to never have to go again although I don't see any benefit from the money other than faster travel. The factory sound is too loud. All three values should be better balanced to make the game more competitive. The graphics are nice although I'm not a big fan of AI graphics and I would rather see something original. Don't take this as me talking negatively about the game for no reason because you can see that you put in the effort and everything looks nice but I would like to point out some things that should be fixed if you plan on developing the game further.

Thank you for the detailed feedback, I really appreciate it, especially since this is my first game jam ever.

The goal is to keep your Survival, Happiness, and Credits as full as possible, before theTime bar is full. 

The first day is intentionally slower and more limited because the world expands gradually with each new level. Shops, transport, and other systems become more useful later as more mechanics unlock.

I also agree about the UI readability and balancing, it started as a mobile phone interface . If I continue developing the project, there will be ,clearer tutorials, stronger penalties/rewards, better scaling, and improved desktop readability .

Thanks again for taking the time to play and leave thoughtful feedback