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Thank you for the detailed feedback, I really appreciate it, especially since this is my first game jam ever.

The goal is to keep your Survival, Happiness, and Credits as full as possible, before theTime bar is full. 

The first day is intentionally slower and more limited because the world expands gradually with each new level. Shops, transport, and other systems become more useful later as more mechanics unlock.

I also agree about the UI readability and balancing, it started as a mobile phone interface . If I continue developing the project, there will be ,clearer tutorials, stronger penalties/rewards, better scaling, and improved desktop readability .

Thanks again for taking the time to play and leave thoughtful feedback