The art is nice and the puzzles are challenging, but I got serious motion sickness from playing this :/
A couple pieces of feedback:
- Controls are slippery by design from a comment below. Personally, I disagree with that design choice, the challenge should come from the solving the puzzles and not the controls.
- The camera would probably feel better if it only starts panning when the character gets close to the edge of the screen. Right now the constant movement makes the game feel very dizzy.
- Same with the background, either remove it completely or have it move together with the platforms and tiles. At the moment it’s difficult to look at for long period of time.
- For the tiles that you can walk through, stronger visual contrast would help distinguish them from the other tiles.
- When a clue is given, ie a router points to a door, I would prefer the level designed in a way such that it doesn’t point to something far off screen.
- Some of the levels could probably be split into two smaller levels to make them easier to digest.
- A larger font size would help a lot. Right now I’ve been skipping the story because the text is difficult to read while already feeling dizzy from the movement.
This is about as far as I got. I already took a break, and I kinda want to continue (the game isn’t bad), but I honestly don’t think I should because I feel like if I keep playing I might feel sick for the rest of the night.
