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The dialogue is funny and charming, honestly kept me very engaged. The mechanic is interesting and its fun to play around, although I couldn't quite get past level 4,,,, I would say the game would benefit a lot from its movement being changed to being grid-based, since very often i would get stuck or have difficulty moving because i'd bump into the sides and edges of blocks, and it could also help prevent some glitches i have encountered (i do not think the swordfish going through a wall was a feature at least ahaha). You have a fun game in your hands tho, good job!

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Thank you for playing!

The swordfish should definitely not be going through walls, I'll need to give them a talking to.

I agree that a grid based movement system would have been a better approach. I had concerns that the stages with open areas wouldn't work how I wanted if the player was stuck on a grid, but I think this was a mistake on my part. It would also have solved a lot of problems I had with the eel segments such as how the jellyfish interacts with them. Next time I'll know better!

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For sure, but don't be too stressed about it, minor issue but the game still holds up!! :)