Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I tried the web version, and the camera is extremely sensitive (I had the same problem at the previous game jam). You have to reduce the mouse sensitivity to the minimum when exporting to the web. Another problem was that I couldn't run or jump to continue the game, and the tab key in the browser moved the screen.

Btw, the game looks great! The beginning reminds me of Hitman Codename 47, the level design is simply so good. The robot even has a tripping animation. Well done.

Thank you for the feedback. I am currently working on a version with fixed camera controls (I'm waiting for permission before posting it because I would rather have a worse game that qualifies for the jam then a better game that gets me disqualified), and I'm glad to know that the web version is working for people. When you said that the tab key moved the screen, is that an issue with itch where the tab key has a built-in function or is it an issue with the game itself?

Also, the tripping animation is a complete (but funny) accident. I have it set up so the character switches to his falling state whenever he leaves the ground, and some sections of the level make him switch between walking and falling so quickly that it looks like he is tripping.

Deleted 2 days ago

I put it in fullscreen and the game didn't have the hypersensitivity problem. Tested in Firefox and Edge. And I was finally able to complete it!

I just released a bug fix to make the camera more user friendly if you want to try my game again.