Wins:
First time making something I published myself since I switched from godot to unreal. It's been tutorials and course projects till thus point. Hard to know how much you've learned without doing so thing yourself from scratch
First time doing a 3d project
First time making any game where you don't control a player character
First time making a project that is not in a 2d perspective
I feel like this is the most visually impressive of all my work yet (I tribute this to unreal lighting and the kaykit assets, but am happy to leverage both)
Losses:
I made a gameplay loop that isn't fun. I suspected it myself and decided to use the game jam as a chance to see if other people would find the hidden joy in it. They did not