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Wins:

First time making something I published myself since I switched from godot to unreal. It's been tutorials and course projects till thus point. Hard to know how much you've learned without doing so thing yourself from scratch

First time doing a 3d project

First time making any game where you don't control a player character 

First time making a project that is not in a 2d perspective

I feel like this is the most visually impressive of all my work yet (I tribute this to unreal lighting and the kaykit assets, but am happy to leverage both) 


Losses:

I made a gameplay loop that isn't fun. I suspected it myself and decided to use the game jam as a chance to see if other people would find the hidden joy in it. They did not

The real test of any learning is in actually doing the thing that you learned.

Regardless of the sort of game you made, you've followed your own plans to make it in Unreal, and while there are drawbacks to way Unreal works, to have created your own project from scratch is still a good achievement.  I don't use Unreal, so don't really know where to start with it.  Also as most of my dev work is done on an I3 laptop with integrated graphics, I doubt my laptop would be able to run the dev suite sufficiently well to be able to use it properly.