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Always nice to see new takes on old classics. I liked the low key vibe and how the colors shifted in hue as you played. It gave my mind a lot to chew on as I played the first time around, figuring out what did what. I don't know if it's totally random, but the number of starting pin blocks felt very low to me compared to the number of blocks that featured "crossings" if that makes sense, leaving me with too many loose ends to manage. I also was unable to find a use for board rotation as I could already rotate my blocks, but maybe I just didn't think of something there.

My second go, I took a look at the combos beforehand. Oval is so powerful that that is all I did from then on, ignoring the entire rest of the game to focus on making ovals while the rest of the blocks sat in whatever pile they formed on the side of my oval project. I decided to hit 10k points with this strategy just to make a point, but I think I could have kept it going indefinitely. Maybe needs a nerf :)

The more filled board is - the higher are multiplier for the points.  So the "oval" combo is a good escape plan to keep somewhere in corner unfinished just in case (that's how I like to play it) and fill board a bit for extra points, something like in the original tetris when most players keeps one empty column and waits for the best moment when to place that "I" piece into it. 

As there is no real goal, just pure competition in leaderboard - I decided to not heavily strict player from any combos, let player just embark the flow of the game, clear mind, meditate. I think all of them (combos) are kinda OP in a manner of clearing the board. I recorded a video of me playing and showing all the combos, mechanics and how I prefer to use them when I play.