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Hey thanks so much for your detailed feedback.

Yeah I really tried to make this game stand out from your typical sokoban-style game, by having the enemies actually move based on how you move.

Thanks for your suggestion on the larger maps. As you've seen, the boss levels do give you a bigger map to traverse, but it's only every 20th level to give the player something to look forward to. But I'll think about that. Maybe every 5th level can be a medium-sized one. Who knows.

Glad you enjoyed the artwork. The backgrounds are currently placeholders. I've hired a pixel artist to redo them all for a more consistent style. You'll see them next month, when I update the demo again.

I'm so happy you noticed the music. It's what motivated me to get into game dev, as I needed a way to showcase my skills in a more meaningful way to those looking for music. I would love to work on a Final Fantasy type game some day.

(+1)

Looking forward for the update then!

Music is truly something incredible, I'm glad you thought of sharing it this way!

(Looking forward to your nexts projects too, once this one is finished)

Hey, just updated the demo. Most of the background artwork is new. :) Let me know what you think.

(2 edits)

Hey, sorry for the long wait. I checked them and have to admit: they're very nice and fit a lot better with the rest of the arts and sprites than the old ones did. 

I'm not sure if it's me, but the ice one still seems to be the older placeholder? I could be wrong, though. 

Still, nice work! I'm glad this is coming together so well.