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   The mechanics are beautiful and quite clever, I love how different enemies interact with the field and puzzle, from the moving planting terrain to the spider leaving a tray of webs preventing jumps from tiles. Also loved the consequential puzzle you have to make your way trough to reach the boss on the boss level. 

   The only suggestion I have for this or future games is maybe to evaluate the possibility of making some levels with bigger of differently shaped puzzle maps: I think some mechanics, like the fish, for example, could really exploit theme and while the current 5 by 5 game field, combined with all the different types of tiles and enemies allows for almost infinite unique scenarios and puzzles, sometimes it could give the impression of being a bit repetitive.

   The graphics are beautiful, with somewhat cute sprites and nice classic dungeon-crawler tiles, with the amazing slightly animated backgrounds: nobody could not love them and they really fit well with the concept of the game.

   Finally, the music is magnificent. Soundtracks and ambience noises are very pleasing and immersive, with appropriate sonority and sounds for each biome and somewhat of a Final Fantasy vibe.

Hey thanks so much for your detailed feedback.

Yeah I really tried to make this game stand out from your typical sokoban-style game, by having the enemies actually move based on how you move.

Thanks for your suggestion on the larger maps. As you've seen, the boss levels do give you a bigger map to traverse, but it's only every 20th level to give the player something to look forward to. But I'll think about that. Maybe every 5th level can be a medium-sized one. Who knows.

Glad you enjoyed the artwork. The backgrounds are currently placeholders. I've hired a pixel artist to redo them all for a more consistent style. You'll see them next month, when I update the demo again.

I'm so happy you noticed the music. It's what motivated me to get into game dev, as I needed a way to showcase my skills in a more meaningful way to those looking for music. I would love to work on a Final Fantasy type game some day.