I’ve reread the instructions several times just to be sure I’m doing it right, I have no clue why it wouldn’t be working. I import my model, rename some bones in the feet to gibberish since it has one too many in each foot, then I rename them automatically, set them to T pose, generate collisions, and set their material to vertex lit generic and try to compile. Am I missing anything necessary there? I’ve got no idea why it’d crash.