Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm not entirely sure why it crashes when you compile, assuming you followed all of the steps and the applications also seem to be correct too, as for that update for older computers I switched it over from Vulkan to OpenGL as some older computers don't really work on Vulkan, although I don't think that's the reason it's not compiling, have you made sure you followed the steps?

I’ve reread the instructions several times just to be sure I’m doing it right, I have no clue why it wouldn’t be working. I import my model, rename some bones in the feet to gibberish since it has one too many in each foot, then I rename them automatically, set them to T pose, generate collisions, and set their material to vertex lit generic and try to compile. Am I missing anything necessary there? I’ve got no idea why it’d crash.