Thanks @MurderMoose.
- For such an atrociously slow game, I am baffled by the inability to respec
- It should be so when completing some side quest, maybe it'll be clearer when I have more guides published.
- It would also probably help to inform the player, at all, that they can spend stat points under the Character tab and manastones under the Skills tab; hell, it'd be nice to tell the player that they can change targets by right clicking. Suffice to say the on-boarding needs a lot of work.
- Yeah probably, thanks, I'll work more on this, it's a bit hard to decide how to go about it as of now, this is my first game
- but the only other option being to discard them feels wasteful and discouraging to even engage with the equipment system beyond the bare minimum
- You can donate it in town development, the stat boosts will be based on the equipment donated.
- The listed reward doesn't match the description for Monster Slayer, and considering how inconsequential a 1% damage boost is, I really hope the description is the erroneous part.
- at level 1 you get 1%, level 2 you get 2%, so at higher level probably a decent boost, considering it's one of the many, and quite automatic/basic
- Edit: The Map, Shop, and Quest tabs are inaccessible after unlocking until the player reloads, too.
- That's an unexpected, somehow i don't have that issue in my test, I'll try again.
- Edit: Loading a character, returning to the title screen and loading a different character makes the game quite confused regarding equipment. Returning to the title screen and reloading the initial character then triggering a message box makes it stack repeatedly.
- nice catch, thanks for reporting this 🙏
- Having a toggleable skill autocast button would help if the player wants to not perpetually be at zero MP without removing the skills.
- 👍
- Using the system clock to track away time leaves the mechanic open for abuse.
- Maybe you are right, was kind of trying to avoid sending a request, maybe I need telemetry opt in as well if I'm to add it