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(16 edits)

I don't appear to have unlocked town development yet, but it's good to know all that gear can in fact be repurposed into something.

I'll continue chipping in with more bugs or abrasion points as I find them.

Edit: It would be nice to see what specifically is causing temporary penalties.

Edit: Attempting to leave the game open and active overnight lead to a tick freeze -- the UI elements could still be clicked, but ticks did not progress.

Edit: The descriptions for towns cuts off after the first line, as there is no space in the UI for the rest of the description. Once a town is fully built, the space for the description is pushed off the window entirely.

Edit: Was the prereq for the Battle Caster achievement's 1.5t reward intended to be one million uses? Or is that a placeholder? Because jumping from 5 digit uses to 7 digit uses is... yikes.

Edit: In the donation menu, clicking from Glenharvest to Tidewatch fails to update the tooltip when hovering over items after you've made a gear donation, and while clicking back to Glenharvest properly updates the hover tooltip, clicking back to Tidewatch again fails to update until the player donates another piece of gear.

Edit: Why does gold truncate to 1k when there are costs that require 2.5k gold? Why does the truncation to 2k happen before I have 2000 gold? Fuck, it should not say I have 2k gold if I can't afford something that costs 1600!

Edit: Dying at the guild test in Rivergate or at the Drowned Battery locks progress, as it is currently impossible to reattempt either stage post-failure.

Edit: The highlight showing the last thing you clicked under Bestiary and Maps don't update until you click off and back on. Same with upgrading buildings in towns; you need to click off and on to see what you bought reflected in the UI.