Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(12 edits)

For such an atrociously slow game, I am baffled by the inability to respec. It would also probably help to inform the player, at all, that they can spend stat points under the Character tab and manastones under the Skills tab; hell, it'd be nice to tell the player that they can change targets by right clicking. Suffice to say the on-boarding needs a lot of work. 

Edit: The Map, Shop, and Quest tabs are inaccessible after unlocking until the player reloads, too.

Edit: Bestiary doesn't track when Goblin Iron Helms drop. Not being able to do anything with weapon/armor drops you can't use, or bought and don't want, just feels bad. So does the limited selection of equipment. I get that you likely don't want to allow players to sell gear since the shop is a slot machine, but the only other option being to discard them feels wasteful and discouraging to even engage with the equipment system beyond the bare minimum. Having to use manastones -- the permanent upgrade currency -- to buy temporary buff potions is an incredibly questionable choice.

Edit: The listed reward doesn't match the description for Monster Slayer, and considering how inconsequential a 1% damage boost is, I really hope the description is the erroneous part.

Edit: Description boxes on the right side of the screen constantly resize when the cursor is moved. The Objective and Settings buttons often lie in front on the map tracker, obscuring how far you are and how many more maps you have to clear. Said tracker itself obscures the HP and element of any enemies on the top grid row.

Edit: Loading a character, returning to the title screen and loading a different character makes the game quite confused regarding equipment. Returning to the title screen and reloading the initial character then triggering a message box makes it stack repeatedly.

Edit: Having a toggleable skill autocast button would help if the player wants to not perpetually be at zero MP without removing the skills.

Edit: Using the system clock to track away time leaves the mechanic open for abuse.

Thanks @MurderMoose.

  1.  For such an atrociously slow game, I am baffled by the inability to respec
    1. It should be so when completing some side quest, maybe it'll be clearer when I have more guides published.
  2. It would also probably help to inform the player, at all, that they can spend stat points under the Character tab and manastones under the Skills tab; hell, it'd be nice to tell the player that they can change targets by right clicking. Suffice to say the on-boarding needs a lot of work. 
    1. Yeah probably, thanks, I'll work more on this, it's a bit hard to decide how to go about it as of now, this is my first game
  3. but the only other option being to discard them feels wasteful and discouraging to even engage with the equipment system beyond the bare minimum
    1. You can donate it in town development, the stat boosts will be based on the equipment donated. 
  4. The listed reward doesn't match the description for Monster Slayer, and considering how inconsequential a 1% damage boost is, I really hope the description is the erroneous part.
    1. at level 1 you get 1%, level 2 you get 2%, so at higher level probably a decent boost, considering it's one of the many, and quite automatic/basic
  5. Edit: The Map, Shop, and Quest tabs are inaccessible after unlocking until the player reloads, too.
    1. That's an unexpected, somehow i don't have that issue in my test, I'll try again.
  6. Edit: Loading a character, returning to the title screen and loading a different character makes the game quite confused regarding equipment. Returning to the title screen and reloading the initial character then triggering a message box makes it stack repeatedly.
    1. nice catch, thanks for reporting this 🙏
  7. Having a toggleable skill autocast button would help if the player wants to not perpetually be at zero MP without removing the skills.
    1. 👍
  8. Using the system clock to track away time leaves the mechanic open for abuse.
    1. Maybe you are right, was kind of trying to avoid sending a request, maybe I need telemetry opt in as well if I'm to add it
(16 edits)

I don't appear to have unlocked town development yet, but it's good to know all that gear can in fact be repurposed into something.

I'll continue chipping in with more bugs or abrasion points as I find them.

Edit: It would be nice to see what specifically is causing temporary penalties.

Edit: Attempting to leave the game open and active overnight lead to a tick freeze -- the UI elements could still be clicked, but ticks did not progress.

Edit: The descriptions for towns cuts off after the first line, as there is no space in the UI for the rest of the description. Once a town is fully built, the space for the description is pushed off the window entirely.

Edit: Was the prereq for the Battle Caster achievement's 1.5t reward intended to be one million uses? Or is that a placeholder? Because jumping from 5 digit uses to 7 digit uses is... yikes.

Edit: In the donation menu, clicking from Glenharvest to Tidewatch fails to update the tooltip when hovering over items after you've made a gear donation, and while clicking back to Glenharvest properly updates the hover tooltip, clicking back to Tidewatch again fails to update until the player donates another piece of gear.

Edit: Why does gold truncate to 1k when there are costs that require 2.5k gold? Why does the truncation to 2k happen before I have 2000 gold? Fuck, it should not say I have 2k gold if I can't afford something that costs 1600!

Edit: Dying at the guild test in Rivergate or at the Drowned Battery locks progress, as it is currently impossible to reattempt either stage post-failure.

Edit: The highlight showing the last thing you clicked under Bestiary and Maps don't update until you click off and back on. Same with upgrading buildings in towns; you need to click off and on to see what you bought reflected in the UI.