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This is a great start to something that could be a chill little experience. A bit of polish to contrast certain things and make them stand out better would go a long way, but overall, I think you nailed it. Keep up the good work!

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Awee thank you! I was really struggling with the daytime environment post processing especially since I had to restrict this game to compatibility mode which doesn't have things like volumetric fog available to it and various other things. It's something I definitely want to keep tweaking! I have never done indoors or else I would have just stuck with directional light, but that doesn't make much sense for an indoor environment :P