Well I drew the cover art and the little sprite character. The 3D models came from the GameDev.tv game jam bundle they had on sale prior to the game jam. I'm hoping to follow Grant's YouTube videos on the grease pencil on simple 3D models that I could model in Blender so I could achieve the same art style that I drew for the main menu and Lumi. I am only a 2D artist so I did the art where I could D: The 3D models are beyond me at this point!
Happy Cat Games
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Awee thank you! I was really struggling with the daytime environment post processing especially since I had to restrict this game to compatibility mode which doesn't have things like volumetric fog available to it and various other things. It's something I definitely want to keep tweaking! I have never done indoors or else I would have just stuck with directional light, but that doesn't make much sense for an indoor environment :P
Ahhhh you're using screen_relative which is tied to screen space. Did you try using the relative property from the event? That uses the mouse movement deltas from the pointer instead!
I would definitely avoid using global_rotation every frame too! It can start acting wonky from my experience. Try using the rotate method there most definitely <3
rotate_y(-event.relative.x * mouse_sensitivity)
But yeah from the code, I'm seeing screen_relative being the main issue since that's screen-based!
Haha I love the pun by the way xD
Ahhhh that makes total sense! I am also in Godot! I'm wondering how you're doing the rotation on the y axis. Are you doing something like rotation.y = get_viewport().get_mouse_position().x?
I didn't know if you could try something like this:
func _input(event):
if event is InputEventMouseMotion:
rotate_y(-event.relative.x * mouse_sensitivity)
camera.rotate_x(-event.relative.y * mouse_sensitivity)
That's if you are using a mouse_sensitivity variable or something at the top. I'm not sure if you are, might be nice <3 Not sure if this helps at all or if this is how you are already doing it! I never designed a first-person camera view like this yet in Godot (only in Unity)!
I have had at least 4 people mention they would like me to continue it past the jam so I'm honestly really thinking about it. I might start posting a devlog starting over so I can make the puzzles more enhanced and possibly post my progress on YouTube or something <3 I really appreciate these kind words! Thank you SO much!
Thank you!! I was really hoping I had time to add more levels, but I spent a lot of time on the world environment, animations and art, and the intro dialogue (which I really wanted a cinematic art animation for too) :P I was hoping for at least one more level, but I was already pushing midnight the day prior.
I am going to keep looking into the lag. It seems to only happen in the web version!
THANK YOU! The world environment node is what I worked on first thing when I started the project. I couldn't get the daytime the way I wanted it but it's because I had the game in Compatibility mode for web support so I couldn't use things like volumetric fog and whatnot. I'm hoping to enhance the environmental feel if I push it further to Steam or something small :)
I actually do have a coyote timer for the player movement with the jumping so it felt more gravitational pull when you get over the arc of your jump. I could have maybe increased it more to make it show more. I was taking Rayman Legends sidescroller as an inspiration for the player movement but their movement is soooo good.
The first room was actually supposed to be the tutorial level, but I didn't have time to code the actual tutorial part of it so I resorted to just plopping in the controls UI you see at the bottom left since I really wanted to get in the intro dialogue scene and the main menu scene background that I drew :)
Ahhh really?! I know switching between worlds is a very popular mechanic even in big game titles too. It's such a neat concept. I am obsessed with the aesthetics for Paper Mario so if it was anything like that, I would have been sold :P I wanted to keep my character 2D so I could do the animations and drawings for it since I'm not a 3D artist, but I know I have seen some games mix in 3D environment with 2D characters!
I really wish I had more time to make more levels! I prioritized getting the controls UI since I didn't have time to do a tutorial level (the first one was supposed to be that with a walkthrough).
I really like the footstep sound effects. My mouse view kept getting lost off screen and I couldn't continuously turn which was giving me difficulties playing. I only got through the first electrical box since the other character's name wasn't anywhere in the map so I wasn't able to find his box to start the puzzle. The concept seems pretty cute and it was aesthetically pleasing to look at.
This game is HILARIOUS. I was so confused with the concept at first, but I honestly really enjoyed it. It had me giggling while playing. I only matched 3 since I was a little lost in the beginning. Totally forgot you had to right click to zoom in to see their orientation and whatnot :P This is hilarious. I can't get over this. One of the most unique games I've seen in this jam! Great job!
Yeah I couldn't figure out why the web version kept doing a little bit of lag here and there since it doesn't happen in the exe or when running it on a local node server on my computer. I knocked down the size to 25MB too, but I think I could possibly optimize it more if I did some more research. Never got to the point of optimizing a game so it's definitely my weak suite which I will research more on :)
Thank you so much! I had a lot of fun drawing Lumi. I got to do my first animation in Clip Studio since I'm used to using Procreate! :)
Awee thank you so much <3 I'm not sure why the web version of this game does that lag thing. It doesn't when I run it on a local server on my computer or with the exe download of it so I'll have to look further into it.
Thank you so much for playing and the kind words! I really wish I had time to build out a couple more levels for the jam!
Yes! <3 I wanted it to feel like a child's coloring book since that's the main storyline behind the game (in a child's dream/subconscious). Thank you so much! I have been drawing since I was 12 so I was excited to draw the main menu scene :)
I really wish I had time to build out a couple more levels <3
I noticed this with the web version too! I even re-imported the meshes too to make the textures lossy instead of the vram it was by default. I got it down to 25MB so not sure if the downloadable version would work better, but I'm hoping I can minimize the size even more when I push the concept further to prevent the lag <3
Thank you for the kind words <3 I really wish I had time to add more levels! Maybe when I push it further to possibly release it on Steam since I had a few comments hoping I would continue it, I will definitely have more levels, but possibly way more intuitive day/night puzzles too with more animations and involvement!
I think the art and the story line and everything is super cute. I love that you have to connect two targets together to actually blow them up! The controls are a little too sensitive which makes it difficult to shoot the targets, but overall it's so cute. I love the pixel art! Did you do the art? <3
I absolutely adore how the 2D puzzle part connects with the 3D environment and changes it. I honestly have never seen this concept before so it was incredible! I loved the cute little character, his animations and everything feel so smooth! The sound effects especially with the 2D puzzle were so soothing and made me just want to keep clicking the 2D puzzle instead of continuing xD
Omg thank you so much! Your comment is so wholesome! I really appreciate it <3 The 3D models were from the asset pack GameDev.tv sold prior to the game jam release. I did the 2D art myself since that's what I have been doing since I was around 12 years old. I'm a full-time web developer so jumping into the game development world over the past year has been so incredible. Thank you SO much for the kind words!
This was interesting. I wish there were sound/background music and sound effects. But the overall game was fun, loved the pixel feel to the art. I was able to click Call without selecting anything at one point and got all 3 of his 3's somehow so I could call half-xinho. Pearls added up way too slow to purchase anything from the shop. Overall though, it was really enjoyable!
