I actually do have a coyote timer for the player movement with the jumping so it felt more gravitational pull when you get over the arc of your jump. I could have maybe increased it more to make it show more. I was taking Rayman Legends sidescroller as an inspiration for the player movement but their movement is soooo good.
The first room was actually supposed to be the tutorial level, but I didn't have time to code the actual tutorial part of it so I resorted to just plopping in the controls UI you see at the bottom left since I really wanted to get in the intro dialogue scene and the main menu scene background that I drew :)