Aah don’t feel bad, it wasn’t designed with the no-hit run in mind. While there isn’t other random elements other than the placement and direction of the foreground boxes, the movement of the character is so hard to control with the spin being so difficult to predict. It’s why I didn’t make a proper ending for it, didn’t want people to feel they are missing something important and pull their hair out trying to control the jank. But really glad it’s fun enough for you to give the no-hit a shot! Maybe I should rebalance it a bit more to make the no-hit a bit more feasible and give it a proper ending, maybe open up the lore I thought out in the other comment.