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(+1)

yer tried like for about an hour and got hit to many times. That cargoy bit is so hard. I started to get better at it but with no way to stay still and correct its a nightmare. Even if you get past the whole zig zag part just makes it so much worse and with limited boxes rebalancing is slim to none. Still its fun but I aint getting no hit any time soon sadly... even if its purely a pic or message.

(+1)

Aah don’t feel bad, it wasn’t designed with the no-hit run in mind. While there isn’t other random elements other than the placement and direction of the foreground boxes, the movement of the character is so hard to control with the spin being so difficult to predict. It’s why I didn’t make a proper ending for it, didn’t want people to feel they are missing something important and pull their hair out trying to control the jank. But really glad it’s fun enough for you to give the no-hit a shot! Maybe I should rebalance it a bit more to make the no-hit a bit more feasible and give it a proper ending, maybe open up the lore I thought out in the other comment.