The paper plane controls felt smooth, and there's even an option to invert the controls, a really nice touch. The take on the theme was a bit risky but it works. The environment feels a bit static, not much feedback when interacting with things, but reading the other comments it sounds like time constraints got in the way, which is totally understandable for a jam. Being able to choose between two soundtracks was a nice touch too. Lots of potential here!
Viewing post in Paper Trails jam comments
Yeah, I'm really in a Star Fox mood atm, what with the recent new game announcement. So I tried to emulate that feel as close as possible for the plane controls. I'm glad it felt pretty close. I included the invert controls specifically for my wife lol. I knew she would refuse to play unless she had the option to "push up to make plane go up" in her words. Thanks for playing!