Our two games definitely have a conceptual common ancestor! I liked the slick sense of style, the effortless flow of movement and the catchy music here - zipping around hijacking color matches with wanton abandon was a good time! I couldn't keep track of all the keybinds in the chaos, maybe there's a way to simplify consumable deployment? I had fun playing and now wonder if Train Conductor Space Piracy could be in my career future 🤔You'll have to let me know what you think of my own take on Snake 🐍