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(+1)

The concept is very, very interesting. I really want to engage with the deeper mechanics, but the core gameplay is very challenging to grasp. I have trouble clicking on the ammo balls and some kind of aiming guide would help a lot.

Thanks for playing! Aimiing would be opened after the first level, this is literaly 1st level reward. The idea was to make player suffer a bit and then give him joy by solving his problems, probably I pushed too far with it. Well atleast learned a lot, thank you!