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(1 edit) (+1)

I really enjoyed this one. I liked the illustrations and all the visuals were clear enough that I didn't struggle with figuring out who is who. I appreciated that the characters looked distinct from one another without clashing aesthetically. The calm music and ambient sounds were relaxing and helped set the cozy mood while I was figuring out the characters' identities.   The UI felt intuitive and polished with all the little highlights and animations.

Games like this could easily get boring or too obtuse, but I found myself invested to the very end. I feel some of the clues had the right amount of "vague-ness" that made me feel smart to figure them out. The code on the computer screen was funny. If only programming a good game were that easy :)

A small suggestion. Maybe the name/job cards should leave the list on the left after you place them by the characters?

Like the comments on the game page mentioned, I, too, was unsure about the calendar and if it started with Sunday or Monday since some calendars vary. I just assumed Sunday. My final list looked like this. Is there a way to check if I'm correct? I did the Normal difficulty.

Overall, your team did really good on this one. A very polished experience that fits perfectly with the theme. Nice job! Would love to see an expanded version of this game.

(+1)

Thank you very much for playing the game, the nice compliments and the detailed feedback. I’m glad you liked the computer codes from a fellow programmer haha 🤣 

Regarding the removals of choices when they are placed, we thought about it during development, but ultimately decided against it. Mechanics differ in different games, but using process of elimination is not part of the intended experience in this one. Everyone could have all been named Alex for example, but based on the clue it’s not the case. It also gives the designer room to throw in some red herrings if they wanted.

We already have a plan to fix the clue in the calendar though, so there will be a small updates to the clues.

Regarding your solution, it’s not the correct one yet. In normal mode, there’s a faint green border surrounding a character panel when you put in the correct solution for them, as it’s the case in Apt. 202 (bottom-right). There’s also a sound that plays when it happens. The game will tell you when everything’s correct. Regardless, your feedback gave me a good idea of improving the UI so players can manually check their solution so far. I’m pleased to hear the UI serves the game well, but there’s still some room to make it better.

So thank you again for your comment. It was greatly appreciated.