Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Devlog #1 — Chaotic local multiplayer playtest + seeking feedback

A topic by Sujit Paul created 15 hours ago Views: 31 Replies: 2
Viewing posts 1 to 2

I've been working on a local multiplayer Android game inspired by Pass the Bomb, focused on short, chaotic rounds and panic-inducing moments with friends.

Recently I recorded a playtest session.

Current progress:

  • 3 unique levels, each with different challenges and gameplay twists
  • Multiple powerups to make rounds more unpredictable
  • Local multiplayer working and tested with friends

The playtests have been fun so far, but I've reached a design decision I'm unsure about:

Should I add a solo mode with bots?

A few people suggested bots for practice and for when nobody else is around, but I'm also worried about scope. Since Cocos Creator doesn't really provide built-in AI/navmesh systems, I'd have to build a lot of that myself, and I don't want weak AI to end up hurting the overall experience.

Would love feedback on any of these:

  • Does the gameplay look fun?
  • Anything confusing or visually unclear?
  • Would you play a solo mode with bots?
  • Any general thoughts after watching?
  • Crazy power ups ideas?

Even small observations help a lot. Thanks for taking a look

(1 edit)

First impressions: There should definitely be some sort of animation + sound when the bomb gets passed to a different player.

Also the sound in general could probably do with some improvement. All this clackering of feet!

Thanks man.
I'll work on these feedbacks