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(+1)

Thanks for the feedback, I noticed with a quick test that the particle effects lag on HTML build, not really used particles before so wasn't sure what to expect.  There's a lot more that I wanted to do, but I didn't have as much time as I thought I would in the end, but I really wanted to make a game with a bit of story, between that and making a soundtrack rather than just a song or two were the big experiments for me.  My own time constraints however meant that the majority of other systems were rushed and unrefined.  I did plan health and damage, among other things, even roughed out the UI elements, but wasn't able to get so far as getting it all coded and hooked up.

(+1)

I would say you prioritized correctly. For only 10 days there is only so much a person can do. And getting an enjoyable game out of it is an huge achievement. Everything else can be done afterwards