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Hi goliard!

First of all, a massive congratulations on finishing and submitting your game jam entry "Iran B4 I Could Walk"! Seeing creators use Capsule for jams is the ultimate reward, and I can't thank you enough for taking the time to write down such detailed, honest, and incredibly constructive feedback while it's still fresh.

This is exactly the kind of field-test feedback I need to make the engine better. Here is how things are looking regarding your points, especially with the major Version 2.0 overhaul currently in development:

1 & 2. Pan & Zoom / Sprite Sheets

  • Really glad you loved the smoothness of the Pan & Zoom command!
  • For the Sprite Sheets, you hit the nail on the head. Version 2.0 is introducing a native Animation State Machine that will give you precise control over frames, loops, and custom timing intervals.

3. The Audio Issue on Itch.io

  • This is a classic web deployment trap! If the sounds work locally but fail on Itch.io, it is usually due to one of two things: either a case-sensitivity mismatch in the file names (e.g., sound.mp3 vs sound.MP3—Windows ignores it, but Itch.io's servers are strict), or the browser's Autoplay Policy blocking audio until the player physically clicks on the game screen. I'll make sure to add a troubleshooting tip for this in the docs!

4. The "Infuriating" Stuff (UI & Quality of Life)

  • The Deletion Bugs (Overlay & SFX): You are completely right, and I apologize for the clenched teeth! These are UI state bugs in the current v1.9 release. The entire action/event pipeline has been rewritten from scratch for Version 2.0, which completely eliminates these phantom UI retention issues.
  • Scene Ladder & Nominating the START Scene: Pure gold feedback. Moving scenes one by one is tedious. For 2.0, I am adding a "Set as Start Scene" button for easy testing, and changing the logic so new scenes appear contextually near your active selection instead of defaulting to the bottom.

5. Missing Features & Timings

  • Character Transitions (Off-stage entry/exit): Message received loud and clear! Sliding/fading characters in and out makes total sense, and I am adding character-specific transitions to the v2.0 roadmap right now.
  • Dialogue/Animation Sync: The upcoming 2.0 State Machine will handle this automatically (e.g., triggering a 'talking' animation when text starts and reverting to 'idle' when it finishes). I will definitely release comprehensive tutorials on how to leverage CapsuleScript for advanced triggers as well.

Thank you again for putting Capsule through its paces. Your feedback is actively shaping the development of version 2.0. I'm heading over to check out your jam entry right now! ๐Ÿš€