usually in the begining of the game you give the player power over their tools and mechanics so they got time to effectively learn them and use them. though in this game it was hard to figure out a balance on when to hit the connection because i would always connect to fast and the enemys would be at my face alive when the timer went out. the concept of connecting the poles with near objects is fine, but the juice runs out too fast. not a bad little game, just a few things to adjust is my advice.
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Thanks for the feedback. This was actually a deliberate choice. one of our teammates basically broke the game in testing befcuase he drew over the whole map, covering everything and released for all enemies to be grilled. We had to limit the drawing but decided to give a visual and audible clue when you are going too far.
Did you play with sound? It's an important feedback mechanism in that case.
Thanks for playing and one more thing: if your mouse is not very good - it's very tough to draw correctly, I noticed that on my laptop mouse