Great art direction! Even just seeing the main menu animation was just so cool. I think the in-game camera was tripping me up slightly, maybe because of the fov or maybe cause it was orthographic?
Also liked the little side overview UI that'd appear anytime you scope into someone, or how they float into the air when matched.
I think playing this has taught me I'm definitely not a great matchmaker though...
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thanks for the feedback. yeah, the view of the city is indeed orthographic, which is a bit trippy - especially when combined with the constant (albeit slow) rotation of the helicopter and the perspective camera that renders the weapon and the helicopter stacked on top. but I really wanted the city to feel like a miniature at first glance to push this notion of a godly observer - and also: I like when things are a little trippy;-)