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(+1)

I enjoy the mechanics quite a bit, reminds me of Into The Breach.

I would have liked to see indications of where the bugs would have go the next turn. If that's not part of the intended mechanics, then highlight the squares where they could go into is sufficient and would have been a nice QoL feature. That and the outer ring having a different color could also be appreciated.

The "too big an enclosure" is also a bit of a gotcha moment, and indicators for that scenario would also been nice.

Would have liked more juice on the UI to make it feels nicer to play, but it's less of an issue than some other jam games I've played so far.

Overall, not bad a game. Good job!

(+1)

Thank you so much for the detailed feedback! I really appreciate you taking the time to break it down.

You’re absolutely right about the outer ring, that’s something I should make clearer.

For the bug movement, leaving that information for the player to track was actually a deliberate choice. I wanted the player to stay more engaged and play a bit more strategically rather than relying on full prediction indicators.

For the “too big enclosure” situation, my intention was to encourage a more instinctive playstyle, where you sometimes commit based on feel rather than certainty. I also wanted those unexpected moments to create a bit of surprise and hopefully encourage another run. That said, I really appreciate the feedback here. There might definitely be a better way to communicate that without removing the tension.

On the UI side, I agree with your point as well. I would have liked to add more juice and polish, but I simply didn’t have enough time during the jam.

Thanks again for the thoughtful feedback, it’s really helpful!