Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much for the detailed feedback! I really appreciate you taking the time to break it down.

You’re absolutely right about the outer ring, that’s something I should make clearer.

For the bug movement, leaving that information for the player to track was actually a deliberate choice. I wanted the player to stay more engaged and play a bit more strategically rather than relying on full prediction indicators.

For the “too big enclosure” situation, my intention was to encourage a more instinctive playstyle, where you sometimes commit based on feel rather than certainty. I also wanted those unexpected moments to create a bit of surprise and hopefully encourage another run. That said, I really appreciate the feedback here. There might definitely be a better way to communicate that without removing the tension.

On the UI side, I agree with your point as well. I would have liked to add more juice and polish, but I simply didn’t have enough time during the jam.

Thanks again for the thoughtful feedback, it’s really helpful!