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(+1)

tower defense is very much my feel good genre, hundreds of hours in the gemcrafts can attest to that .. I like this take on it, I like the way most corners were cut to make it jam-size, I just think it could use a more learn-by-play introduction to the complexity. It would definitely profit by adding gems, I'm reasonably sure :D
.. and the cover image is almost sacriligous, basically pretending it's pixel art and then having the style of an honest drawing? on steam that would be ragebait, but it might work :D still, it's really pretty, and imho one of the better things to have come from ai ;)
all in all, I'll probably be back to play again, can't quite tell yet

(+1)

Thanks, glad you enjoyed. I really wanted it to make pixel art but had to settle for kenney's this asset pack. which is still great imo. I din't get a suitable pixel art asset for this top down view for guns. but honestly 90% of the dev time was getting the mechanics right and implementing the modifiers and upgrades. I scoped too much depth but luckily was able to implement all the things i wanted to implement. Thanks for playing <3