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(+1)

Hi, I'm Acuristic. The developer of "DeathWish". Here's my feedback:

Things which are good:

  • Visuals: The game's chaotic art style is really nicely draw, I myself went from a mech centered game to an alien centrered game because drawing mechs was very hard, but you nailed the zoxyob's design, it perfectly captures the complex look of giant mechs.
  • Audio: The bg music makes me feel like the mech is gonna destroy the planet with ease, it also makes me feel like some climatic battle is going to go down.

Things that need Improvement:

  • The attacks: The turrets by themselves are almost useless as its extremely hard to aim at the jets (might be because of my bad aim), so I used the brain sync to target all the turrets at the jet, which made it easier to destroy the jets you can also fix this by decreasing the jet's speed by a little.
  • Story: The game had no story, and this made the game feel kinda pointless, you can just add a brief story on the game's page to counter this.
  • Art: The art looks good, but it still needs some polish, because the zoxyob looks like its floating in air (completely ok if that was intentional, but you can still add some thrusters/fire to indicate that its flying) adding legs will fix this, you can even add wheels since its a robot!
  • Map: aditionally you can also add a mini-map to let the player know where to go.

Despite the chaotic, and even slightly cluttered nature of the game, it is still very fun, good job!!!👍👍

(+1)

thanks for the feedback!  It's definitely a flying guy.  I figured floating down from space would communicate that, but maybe it needs more.  I wanted to start integrating particle FX, but i ran out of time. I think "chaotic and cluttered" is kinda the vibe!