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RagTagRadical

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A member registered Feb 09, 2016 · View creator page →

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really like this concept and the game loop. The one thing I wish for was for it to be easier and more satisfying  to move around the web.  I just felt like i was always hunting for the collision. I could imagine it snapping to the points of the web, and lerping in a satisfying way.  Chill vibes in the music and I love the twist on the title.

cool take on the theme! i first thought the game was a kind of linear runner as my character started moving on its own, so i ended up at the end of a root, or vein expecting a transition.  Trying to backtrack i was caught pretty quick.  Next couple attempts I was caught with nowhere to hide. Really dig the concept and could see it expanding.

very fun frenetic energy.  great music. i suck at it!

thanks so much for the feedback.

at present critters that fall off the tree do loop right back to the top. if they go off the edges they're launched back into the scene. but each time they leave the "map" their music note and arrangement is changed.

really like the vibe here, but boy i suck! i also love that if i just shoot my guitar playing friend the game just aborts 

the mcshooty legacy continues.  i think it's a good prototype for a tower defense game nice work.

very cool vibes. chill, but brooding. i love that music track

hi Croko, this may be short notice as the jam ends tomorrow, but I'm working on a small project that your tone of music might be perfect for.  https://ragtagradical.itch.io/little-critters

I'm not sure how much more polished it will be by submission time, but I plan to crunch on it this evening and tomorrow. 

  • The way the "game" works at present is I've chosen a chord (CMaj7) and each little character plays a note of it within a couple octaves. 
  • They play this note on their randomly chosen interval within 16 beats.
  • Then I use a global pitch scaler that attempts to change that chord to another note to create a kind of chord progression.
  • The player scrolls around the screen listening to the combinations of different critter sounds that synchronize into a kind of music.

If you're interested in contributing sounds, or have a deeper grasp of music theory and know a better chord, or ideas we could use I think it could end up pretty "CHILL".

Some background ambience would be excellent as well.

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thanks for trying!  one thing you might be able to do in your browser is hit [Ctrl -] or [Ctrl MouseWheelDown] to zoom out.

(I also just added a Fullscreen button, but i think it may be inconsistent with gamemaker.  I need to do some research on scaling to the window size for html5 builds.)

my brain isn't wired for this kind of game, but i think there's solid polish and the vibes are all there.  In the end I let the entity awake, and was hoping there'd be some kind of visual resolution. 

Very slick vibes. Interesting how compelling it is having a command line talk to me.

Thanks so much for playing and the feedback!

I did implement a death state, about 20 minutes after the jam submission window!
All of the controls need an update, as it's a bit cumbersome, and like you say, tool switching is very buggy right now.

Make sure to use RCS "Stabilizers" to not fly off into infinity (spacebar)

I'm torn between RMB being a secondary way to use thrusters, or dedicating it to the hook. I just find it so convenient to fly around just with my mouse. Maybe hook is on spacebar...

I could make the messages flash brighter when they appear to draw attention.  Or you can't start the game until you've hit Enter once.  I've noticed if you keep skipping them they just overlap. 

classy visuals. poor little bunny. 

this is pretty fun.  interesting twist having the hallucinations/enemies distinct from the level. Some kind of indicator alerting me to the direction of eyes closing in behind me could be useful.

great vibes. smooth mechanics. very solid short experience

awesome thanks for playing! definitely agree with tool switching. I had added it in before I really knew what the game would be.  I wanted to limit the amount of inputs, but I think there would have been a better way to do it. 

thanks so much!

oh no! thanks for trying.  i should have made a standalone build for people who have browser performance problems.  First time using any of Gamemakers built in "filters" -- pretty sure it's one of those, maybe fighting against browswer openGL

I was stuck.  Couldn't move.  Character had flipped sideways.

really funny premise.  my character tripped on a rabbit or something and got stuck sideways while i was trying to make mashed potatoes.  

I think I am Dustron. Futilely cleaning small messes while the world crumbles into oblivion. Cool story. Existential vibes.

thanks!!!

i liked the basic mechanics of this.  I sort of imagined a kung fu guy punching rapidly in all directions. The way you lose abilities amped up the sense of desperation toward the end. 

'infection' was the only keyword i figured out, but other than that i couldn't find a way to progress.  I like the art.  I'm spooked out staring at dark doorways

actually seems to crash on victory :(

awesome! i'm glad you enjoyed it

that's a good point.  I could add some kind of enemy that comes running up from behind to change that routine.  Could be a pretty funny shock.  Maybe flying enemies that dive bomb players and carry them away.

Thanks for playing!   Luring enemies into pushing the bomb for me has been the only way I've completed it as well  haha.   And I've just made it more difficult to complete by adding  an end boss that can drop obstacles!   I've really only played it solo myself, even though it's designed to be a coop game.   Haven't had a chance to test actual coop.  I'm hoping that the game is more fun the more players you add to it.

If anyone manages to play it with more than 2 controllers let me know! 

made in Gamemaker Studio 1.4

i'd love to, but i am without a mac at the moment. 

Awesome I'm glad you enjoyed it!  Great video.  You seemed to get the mechanics right away, which made me happy!  Note that you can steal bases more often-- you don't always need to wait for the pitch!

Great video!  Thanks so much for playing.  There is an ending, but it is not easy to get to.  I've been considering other Horror Sports mini-games since I had so much fun making this one...  if I could find a novel twist for each one perhaps. 

is it just one of those "... is not commonly downloaded" warnings?

maybe you're confusing confusion with TERROR!  (maybe not) but thanks for playing :D

hehe awesome. I think that makes you the second person on Earth to ever see that end screen. 

Man, thanks so much for playing!  Loved the video.  I've posted an updated build today with some minor tweaks.  Hopefully some things are more clear.   The enemies are a little more consistent, and the collision pushing you away while you go forward is fixed.  

:D thanks for playing! "nice n' chill" was about the scope I was aiming for.

subjective ending achieved!