I'm glad you're enjoying the game!
I'm definitely planning to add more village building - including setting up a market and a village square.
The borders of the current world are the planned borders for the demo version - but the full version will definitely add more biomes and parcels outside these bounds (once you can see parcel coordinates, you'll see these parcels have x/y coordinates in the hundreds so there's plenty of room to expand in all directions).
If you accept a build house job, Hughes wont touch that house no matter how long it takes you to build it. But, I don't want those NPCs sleeping in the open forever!
For the bugs:
- This isn't a bug - the flora and fauna guides always exist, but they show much more information once you reach wisdom 8 and 9.
- Yeah, Riley can plant anywhere within the bounds, and prioritizes the middle of the bounds. Usually you want to keep the region as small as possible (as you pay per tile), but I could have her prioritize planting in already dug tiles.
- The Adrian bug was fixed this update.
- Swampjaws are aggressive, but they do eventually give up and go back to their nest.
- The audio bug "should" be fixed - it was caused by using too many channels, hence why reloading fixed it.
- Doors and windows for other NPCs is planned once I finish the acquire item job logic - they have to request a door (they can't craft it themselves)
- Afowl won't spawn inside houses or the range of scarecrows... but they can spawn in yards. I could potentially keep Afowl from spawning within enclosed fences (although that requires keeping track of what's actually enclosed)
- NPCs can accept jobs - but they won't look at the quest board until 11am (gives you time to accept jobs before them and the npcs time to work on their own stuff). Also, for the acquire item job, they will only accept if they have the item - so asking for a reasonable amount of wheat or wood will work, but asking for sand will fail (as no one collects it yet - Vivian will eventually), and asking for 99 wheat will probably fail, as it'll take Riley a long time to get that much.
- Shelves are going to be part of the market quest and shops are on my roadmap - but for now they are decorative.
- Pink dyes are obtainable - harvest flowering lilypads with the hoe to get it (this usually requires building a bridge to reach them).