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(+1)

I'm already a fan! This has been a comfort game for me after sdv that I made an account on itch just to give feedback (I did an entire post of bug finds weeks ago, but hasn't been approved yet).  I stopped using discord, but if my comments don't show up sooner, then maybe it's time to go there.  I've enjoyed a lot of building and tech elements so much, even if it's just a side theme. Surprisingly, an update came sooner than expected!  Note -  this post contains MANY Spoilers, if you want to figure things out, look away:

  • UI controls were already quite intuitive for sdv and hm-like players,  but I'm glad you started adding a tutorial for new players.
  • CREATIVE FREEDOM to build the village - it's not the main theme, but this is one of the many charms of the game that stands out. So much potential. Hope there will be a bit more village construction elements to play with, or whatever new ideas come (It is interesting to see something like a Goxen station, or a village square for holding events)
  • I wasn't expecting my save to remember my first tamed Afowl from the previous version. Thank you so much!
  • In my main, I've explored the reachable borders of the land, and I've yet to find gem veins (though I did find just a tiny vein of gold). Will the next updates randomly select biomes for these edges, or is it fixed like the current biomes? I had a lot of time during winter and started using bridges to explore the ocean for map completion.  The seed I'm playing on is 949411255.
  • I'm frustrated how Hughes managed to finish the other construction jobs right before summer, and even more so that it seems logical for the villagers to have a house by then.  I was gonna get to them (eventually)! Darn you, Hughes! 
  • I guess I have to restart to see the guarded chest (which I'm guessing has greater Goxen as guardians)

Free tip for others - if you haven't finished building your house: you can sleep in the caves to shelter from the rain. Found out because I accidentally deconstructed my house and didn't have enough stamina to build it, and it DID rain the next day. 


I haven't played much after the update, but I wonder if you noted these bugs from the previous version:

  • I can access Flora and fauna pages with wisdom level 6, not 8 and 9. 
  • On Riley's quest, she starts planting within my designated region, even if I have a 5x8 plot of plants already.  The funny part - I built a house inside that region, and she started planting on my doorstep, which is far from my farming area. 
  • After finishing the exploring quests, Adrian seems to forget that we've already gone through them, and starts giving both again the next time I talk to him. Doesn't seem intentional because he doesn't remember that we placed the first ropes or saw that thing in the cave.
  • Greater swampjaws chased me all the way to the riverside. I thought this was a weird thing to happen since Afowls, Goxen, and Cattern usually stop chasing you after you left their nesting area. Maybe because they are fast that I couldn't shake them off? But they did stay next to my house for a few days.
  • Sometimes, the audio bugs out in other seasons (I think all except spring). Loading a save file or going back to the main menu temporarily fixes them. Maybe related to entering or leaving buildings?

Here are some other observations that maybe aren't bugs, but features that aren't there yet:

  • Other non-builder NPCs don't have doors and windows yet, just passageways. 
  • At the start of a new season, Afowls just randomly spawn everywhere, in my yard and in the caves. Is it possible for setting some regions to disable wildlings from spawning?
  • NPCs can't accepts jobs I posted in the quest board yet. I've seen Hughes drop by some time, though. 
  • I guess selling via shelves isn't also in the demo? I've opened an indoor shop that no one goes to, so for now, I used the shelves for decorative purposes.
  • I'm guessing pink dyes are not obtainable, but the pink-colored materials are? I couldn't use beet to make them.


Flora and fauna pages unlocked at wisdom level 6

(+1)

I'm glad you're enjoying the game!

I'm definitely planning to add more village building - including setting up a market and a village square.

The borders of the current world are the planned borders for the demo version - but the full version will definitely add more biomes and parcels outside these bounds (once you can see parcel coordinates, you'll see these parcels have x/y coordinates in the hundreds so there's plenty of room to expand in all directions).

If you accept a build house job, Hughes wont touch that house no matter how long it takes you to build it. But, I don't want those NPCs sleeping in the open forever!

For the bugs:

  1. This isn't a bug - the flora and fauna guides always exist, but they show much more information once you reach wisdom 8 and 9.
  2. Yeah, Riley can plant anywhere within the bounds, and prioritizes the middle of the bounds. Usually you want to keep the region as small as possible (as you pay per tile), but I could have her prioritize planting in already dug tiles.
  3. The Adrian bug was fixed this update.
  4. Swampjaws are aggressive, but they do eventually give up and go back to their nest.
  5. The audio bug "should" be fixed - it was caused by using too many channels, hence why reloading fixed it.
  6. Doors and windows for other NPCs is planned once I finish the acquire item job logic - they have to request a door (they can't craft it themselves)
  7. Afowl won't spawn inside houses or the range of scarecrows... but they can spawn in yards. I could potentially keep Afowl from spawning within enclosed fences (although that requires keeping track of what's actually enclosed)
  8. NPCs can accept jobs - but they won't look at the quest board until 11am (gives you time to accept jobs before them and the npcs time to work on their own stuff). Also, for the acquire item job, they will only accept if they have the item - so asking for a reasonable amount of wheat or wood will work, but asking for sand will fail (as no one collects it yet - Vivian will eventually), and asking for 99 wheat will probably fail, as it'll take Riley a long time to get that much.
  9. Shelves are going to be part of the market quest and shops are on my roadmap - but for now they are decorative.
  10. Pink dyes are obtainable - harvest flowering lilypads with the hoe to get it (this usually requires building a bridge to reach them).