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(+1)

Thanks for the detailed response!

The grappling is probably quite a bit simpler than it looks: left/right click “throws” an invisible hand object in the direction of the mouse cursor. When that hits a wall, it stops and a force pushes the player towards it. The arms you see are just square sprites stuck to the centre of the player, rotated towards the hand objects, with their X dimension stretched to be as long as the distance from the player to that hand.

(+1)

That's actually very helpful for a feature in a game I'm working on, thank you. 

Let me know if you ever release it anywhere I can have a go! It would be interesting to see it.