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Thanks for playing! Yeah, I'll admit the game has a lot of issues as it stands (probably the most egregious of which being that I forgot to make the final level take you to the end screen lmao). Most of these were a result of time constraints; towards the end of development we just had to ignore a lot of problems we came across to get the game submitted on time.

Regarding the camera... yeah, I agree it's a little too cramped. I put together the framework without the UI in mind, and by the time that was implemented, we were too far along to make changes like that. For future versions I'll probably either minimize the UI's presence or raise the game's overall resolution. I think this will also improve the levels, since most issues stem from the screen crunch and not necessarily the level design itself.

It's funny you mention the lack of a spindash, because that crossed my mind as well. There were a few times during testing that I found myself missing the feature. We definitely would've implemented something like that if we had more time, and we probably will in future updates once the jam is over. I do think the pure reliance on momentum is sort of fun in its own way, but I get that it's not gonna click with most people.

The time travel's simple once you understand how it works, but I probably didn't do the best job tutorializing it. I tried to design the first level in such a way where the player would naturally "run into" the mechanics as they progressed, but in practice it turned out a bit more automated than I wanted. Definitely another thing I'd like to improve in the future.

I'm glad you liked the art! The game as a whole was a team effort, but the sprite art was all me (yes, I am very tired). It's also assuring to know that it's readable in grayscale. I'm partially colorblind myself so I try to avoid relying on color too much in my game design, so I'm glad that came through. As for the lack of decorations... yeah, I wanted to do a lot more. We just ran out of time. I'm particularly frustrated that I didn't get a chance to make the past and present look properly distinct, so that's gonna be one of the first things I address in the future.

Thank you so much for playing our game, and especially for taking the time to give such detailed and constructive feedback! I hope we can deliver a more polished experience in the future, but in the meantime, I'm glad to see the game resonating with people even in its current state!

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No problem, I am just happy to see so much work put into the project considering just how much slop was submitted for the jam... I'll definitely check on this project in the near future.