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(+1)

Love the visuals and general idea. As someone told, seeing the radius of the attack would a nice addition, I was missing a lot, especially while trying to hit humans. Some indication to the ending screen would also be nice, at first, I did not understand whether I've won or lost, there were guys on still alive, but I did not notice my hp went zero, so was a bit confused of the death screen.

(+1)

Thanks for the feedback I'll add radius of attack, as for missing its intentional, as the humans actively dodge the slams to avoid getting crushed.