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jirobasus

51
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1
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A member registered Aug 14, 2024 · View creator page →

Creator of

Recent community posts

Very cool! I really liked the idea of player restarting the game. Animations are also very cool. Very solid entry, deserves more attention that's for sure.

Thank you so much for such a detailed review! Yeah, we spent less time on sfx than we wanted, unfortunately, will pay more attention to that next time! Glad you liked our game!

Love the art. Autobattler is an unusual choice, I like it. I didn't manage to kill the duck, not sure how you are supposed to do it, I didn't even manage to damage it for at least half hp. Adding some sfx would add up greatly to the game. Overall, I liked it, but some adjustments to the difficulty I think would be nice, maybe I was doing something wrong, not sure :)

Not sure what I am supposed to do, some explanation would be nice. Enemies seem to just fall from the platform. Good for 3 hours, but there is a huge room for improvement :)

Very cool idea with pillars, love it. Sfx is also well done. I initially thought, that you should guard the relic and there is relic hp, not mine. I think it would be better if enemies goal was to reach the relic, not to kill the player. Other than that, I have nothing to say, great game!

Nice, very fun! Love the music. One thing I noticed is that hitting a rat is too forgiving, seemed to me that you can totally miss and it still counts as if you directly hit it, becomes very easy when you notice that. Don't have anything to say other than that, great entry!

Very nice for a first jam! One problem I noticed is that mosquitoes have a very short vision range, i can just go to another side of the room and they stop in one place, and you can safely kill all of them. The boss is very fast, you cannot really run away from him in this small room. Overall, very nice entry!

Nice idea! I had no one to play with, so couldn't really fully rate it in terms of gameplay. I would consider adding some more movement options, maybe some kind of dash and ability to also rotate your shield clockwise. As others said, some sfx woulld be a great addition. Other than that, great entry, good job.

Best one I played so far. Beatiful art, nice polishing, nice sfx. More variety of enemies and upgrades would add up greatly to the game, but with the time limit of 10 days this is very good.  Also, I killed the boss in like 2 seconds lol, not sure if this supposed to happen. I don't have anything to say other than that, very solid entry, great job!

Seems a bit unnecessary tbh, I get your idea, but including third heart to the UI and not using it feels more like a bug than an idea. I think you would be better including this last heart in the cutscene and show that he loses it when he is hit by the crown.

Thank you for the feedback! Yeah, it was a huge overlook from our side, unfortunately none of us knew about that combination. We will keep that in mind for future web builds.

Thank you so much for the review! Glad you liked it!

Love the visual and general aesthetics, very well done.  Liked this unique interpretation of the theme. The camera movement felt a bit too much, was quite hard to play for me. I fell through the map after standing from the toilet unfortunately, so had to replay everything all over again. I would also suggest making the scene a bit brighter, i barely saw where i was going in the toilet.

lmao love the cutscenes, they are amazing, as well as voice acting. The main gameplay is nothing to talk about honestly, you just hold D and press LMB sometimes, some additions to that part would be great.

The boss battle is nice, well done and polished. Not sure why the boss has 3hp though if the boss fight ends after 2 hits.

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Very cool game! Shooting and abilities are very well done, feels fun. I didn't really notice much difference in enemy movement or abilities with every death. General idea of golem helping you is nice. 

Player didn't feel like a boss though, yeah, the golem is helping him, but it does not do that much and without the golem you have the same abilities as the enemy does. I encountered only one bug, it is very easy to make the enemy stuck in the tutorial target, don't think there is any reason for it to stay there after the tutorial.

Thank you for such a detailed review! I was thinking about making the tutorial as a separate scene, but it would have taken too much time, we were running very short on time, so decided to make this visual tutorial as a compromise. As for the light, yeah, we did almost nothing about it, will pay more attention to it in our next games. Glad you liked our game!

Impressive work for 8 hours, really liked that enemies learn, at first, I didn't quite understand why would i need more than 1 part, was surprised when the guys started rolling and jumping. Really fun idea and implementation of it.

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Voice acting is hilarious. Amazing idea of shooting money at your employees lol. Sound design is also very nice. I've had some problems at first understanding where to go, maybe a map in the starting office would be nice, because it took me some time to find the first map, so I was just roaming around cluelessly. Overall, very fun and polished game.

Love the visuals and general idea. As someone told, seeing the radius of the attack would a nice addition, I was missing a lot, especially while trying to hit humans. Some indication to the ending screen would also be nice, at first, I did not understand whether I've won or lost, there were guys on still alive, but I did not notice my hp went zero, so was a bit confused of the death screen.

I really like the art style! I would do the dash a bit longer, enemy often hits you when you dash and you just can't get away from him and lose a lot of hp. I am not sure about the theme though, the enemy feels like a boss, but the player is not. Overall, i liked the general polishment and gameplay, solid entry.

Nice game! I didn't quite understand how to use fireball, seemed a bit random to me, it didn't work every time despite not being on cooldown. Homing attack guys seemed a bit unfair or maybe I am missing something about dodging them, but they do a lot of damage for that kind of attack.

It turns out that Ctrl + W closes the tab lol, and those keys are used to move and lock on target in our game. We were not aware about that combination, sorry in advance for accidentally closed tabs in the middle of the game :)

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Thank you for your feedback! We’ve ran into a shortage of time with sfx, so it was done in a rush in the last few hours unfortunately. Animations were one of the big tasks, we’ve spent a lot of time on those, should have thought that sound effects are big and important part of those too. Glad you liked our game!

Thank you for the feedback! Yeah, we’ve wanted to add some interactivity to the attack, this small mini game looked like a valid option, without bringing much hassle to the gameplay. We’re glad you liked our game!

Wow, thank you for such a detailed review! We really appreciate it. 

I agree, that some prompts are confusing, we started with a very straightforward ones, but it was very easy to come up with a right solutions. So, we tried something more tricky, but, yeah, some of them are far from the best. Besides, language barrier also played some role, english is not our native language, I’ve tried my best to translate them and keep correct meaning.

As for feedback, children do say something based on the gift given, there are 3 variants of scores in each riddle with some exception, those are +1, +0.5 and -1. So, I think confusion appeared because difference between +1 and +0.5 was not stated as clearly as needed. As for -1, children seem to disagree pretty clearly with the option.


Girl was drawing everywhere but on paper, so everything got messy, right answer is notebook :)


Again, thank you for such a review, we will take that into account!

I see the rule, that was an overlook from our side. AI disclaimer added to the page.

Thank you for the review! Music was made using AI.

Ohh, that makes sense. Thank you for clarification.

Amazing game, art, music, gameplay, everything is on very high level. I really loved it. Definetely the best I've tried here yet. Everything feels very polished and fun to play. I really wish some decisions would lead to some other outcomes and not just stats changes. Also, I got confused with the heat stat, I thought that it should be low and not high, I lost on month 32 because of that lol. 

Easy and fun little platformer. I am not sure if wall jumping was the intended way to complete some jumps. As some others said, you should remove sprite filtering for pixel sprites, so they are not blurry. I also found it a bit too punishing for an enemy to send you to the start of the level after one hit, maybe adding checkpoints would be a better option.

Fun little game, I liked the idea of animated puzzles. I found one small problem that big connected parts were not connecting to the others until the final moment when i arranged everything to the correcct spots, this lead to some confusion, I thought that they are not connecting because I am doing something wrong. Overall, I liked the art and music. 

Very fun! I loved the kill effect very much. And in general, I really loved this game, it is quite simple, but addicting and satisfying. Really loved the art style and music too. English translation for dialogues would be a nice addition. Не многие тут поймут о чем речь :)

Cute art style. I've found even the first level quite intense, 30 seconds seemed too rushed, i barely had time to read 3-4 prompts. Your idea is quite similar to our game, but it is made in a bit different perspective, love it.

Nice art style, love it. I've found it a bit tedious that priests kill you if they touch the soul, I think it would be a bit more fair if soul just returns to its place if the priest touches it. Liked the idea in general.

Tutorial would be really helpful, at least in the page description :)

Amazing idea with switching palettes. But as others mentioned it is painfully hard to play and concentrate when your screen is flashing with different colors. I love the gameplay loop, though, did spend some time to figure everything out.

Seemed very difficult to me, i could not wrap around bullets, they seem to fast for that. Also, does not seem related to the theme.

I am not sure what I was doing in this game. Art style is great, music is great. But I have no idea what this game is about. Also, does not seem to be related to the theme.

I did like the gameplay, but some feedback to my choices would be very great to hear. I was not sure whether I was doing right things or not, same for the ending, I didn't get why I lose. In general, nice idea, but needs some additions. Also, I really liked the music.

Wow, looks amazing. The atmosphere is thrilling. It does seem like a bit of overkill for a web game, it was lagging very hard for me, but even with that I did enjoy it.