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Easy and fun little platformer. I am not sure if wall jumping was the intended way to complete some jumps. As some others said, you should remove sprite filtering for pixel sprites, so they are not blurry. I also found it a bit too punishing for an enemy to send you to the start of the level after one hit, maybe adding checkpoints would be a better option.

(+1)

Thanks for the feedback!

Wall jumping is indeed an intended mechanic and is required to progress through the level. We also have checkpoints at intermediate doors, which currently work when falling to the ground, but unfortunately not yet for other enemy encounters. We’ll be working on improving that and making the checkpoint behavior more consistent.