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(+1)

This is probably the best one I've played yet. The connection idea is implemented really well, the level design is unique in each one, and the difficulty is satisfying to go through. The swordfishes are a bit frustrating, though. I know you worked with 2 hitboxes there, but maybe some vector calculations would be better there. ALSO, HOW DID YOU HAVE THE SCOPE TO ADD ANOTHER GAME INTO THIS!?! The funny bone section was way too long tho. All in all very good.

P.S. Yemmep is love, yemmep is life

Thank you for the kind words!

I created the swordfish before I realize I wanted to have more open levels, so I naively expected the player would always be approaching them directly from the front or behind. I'm not sure how I'd do collision detection with vector calculations instead, but I should have at least adjusted the nose sword's hitbox before release.

I knew from early on that I wanted two games. Luckily I've had experience making survivor-likes and was able to do that section from start to finish on the final weekend. The funny bone section is totally too long, you're right. I based the length on the song I chose, which was 256 seconds... the number was too appealing.

Hurray for Yemmep love!