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(2 edits) (+3)

Cool idea! Loved the panda model and also death animation. Menu design (volume things were super cool), musics, level select scene, all of them are great touches.

But it seems this game should be played with a controller instead of a keyboard. I struggled with aiming and also precise jumps since there is no power range for jumps. If anyone reading this before playing this game, consider using your controller (I don't know if it is supported or not)

(+2)

At the moment of this release for the Jam, the fixed launch power was intentional, since we wanted the movement to feel a bit chaotic and challenging   c:

And yes, the gameplay does support controllers! The UI interactions are not fully supported, but the core gameplay works thanks to Unity’s new Input System compatibility.

Funny enough, the controller support was not originally planned, but Unity decided to be nice to us for once and made it work automatically

(+1)

That's great! Unity's input system does wonders sometimes.