Honestly, I’m not even sure how my game turned out (o_ _)ノ
I had a bigger story in mind, but I wasn’t really able to fully land it in such a short time. It ended up being more of a vertical slice focused on the core mechanic and atmosphere instead of the full experience I imagined.
Still learned a lot though, especially about scope and how hard it is to balance gameplay, story, atmosphere, bugs, audio, modelling, everything within a jam deadline.