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Honestly, I’m not even sure how my game turned out (o_ _)ノ

I had a bigger story in mind, but I wasn’t really able to fully land it in such a short time. It ended up being more of a vertical slice focused on the core mechanic and atmosphere instead of the full experience I imagined.

Still learned a lot though, especially about scope and how hard it is to balance gameplay, story, atmosphere, bugs, audio, modelling, everything within a jam deadline.

Good job, no big deal - we all experience that feeling - ambitious ideas devolving into something lesser, and we're always unhappy about it lol