Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good implementation of the theme, but the movement is soooooo slow...

I managed to learn what the yellow balls do (well implemented in game tutorial) but I never learned what the other balls do. I went up the long chasm to the top, but there was nothing there to do and no way out (except back maybe?).

AS for the controls, I think it would have been better to have both connecting and disconnecting on the same button. You know whether a ball is connected or not, so upon LMB you can either connect it if it is not connected or vice versa. I was struggling with the simple control scheme, especially because in my mind LMB to connect and RMB to disconnect would be more logical, but having one button would be even easier I think.

Hey, thanks for playing!

I agree the interaction should be simplified to a single button.

I intentionally left the tutorial hints incomplete to leave a little "trial and error" feeling ( since i admit there's not much to do other than progressing through the level ).

Can you tell me more about how to reproduce that end game bug? I have tested again but all seems working fine on my end.

 After the third wind zone and up the tight cavern you should get an ending message and automatic return to start screen when you hit the area at the end.

I'm not sure it was a bug. I went up a chasm with dead ending caves to the left and right. Pretty sure it was the first (and only) wind zone I saw.I think I could maybe have gone back down again, but with the movement being so slow I was kinda done ;P

Ahhh i see! Thanks for clarifying the situation haha!