Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I'm gonna be brutally honest with you: opening the game to an AI generated manual that presents features that aren't in the game and wrong controller layouts and then dropping the player into a premade map that is way too big for the little interaction that there are - it was not a good time. I don't mind using premade or AI generated assets but you don't seem to have them under control - which makes the game feel missing direction or intend.

It’s not true that I don’t have control of the scene. I spent a lot of time thinking about where to place the story pieces, planning the final scenario, and creating a short story. It’s true that the scene is large and the gameplay could be improved, but ultimately, this game is like the scavenger hunt we played as kids. I’m just a hobbyist who makes Unity games in my free time. My time is limited; I have family obligations, work, etc. I would have liked to add more to the game, but I couldn’t. I enjoyed doing what you said: “having them under control - which makes the game feel lacking direction or intention.”