Thanks I am glad you like the guide.
It's a tad raw but I kind of like how it came out TBH so I don't think I will tinker with it too much now.
I think because you made the game non-linear it needed at least someone to make a route map through in order to avoid potential frustration.
Correct me if I am wrong but you can go swing your fists at Phlogiston right after you activate the elevator at the start?
Also compiling the walkthrough gave me another excuse to make another run through the game haha.
I believe AGOT really found it's audience with me and I am lucky you submitted the game to a jam I was participating in or it would have completely flown below my radar. Now I can follow whatever you make with great interest - you've won a fanboy for life haha.
But in all seriousness, I think making a walkthrough was my best compliment to the game as perhaps it will make it more accessible to those who are drawn by the art but are struggling with progression.
I think I'll go ahead and post the link to the walkthrough on the game's jam page too whilst voting is still underway just so it's out there :)