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Woah, very well done. This could be a commercial game already.

A couple feedback:

  1. I don’t understand why the enemy attack damage changes from time to time.
  2. I would like the number for the enemy damage to have a bigger font.
  3. Also I would like some kind of visual indicator for the heal the player is receiving.

Took me long enough to beat the game but I had to take a break in the middle of the game for the word on the right:

Thank you for the kind words and feedback! The enemy attack does change but I think it's too subtle. Overall the font I agree is too small I struggled with balancing all of the UI. I already have something I'm making to add healing + other effects (Block) in the top bar, so I share the same sentiment! Anyways thank you so much for playing and I'm happy you had a great time

Yes, what I meant was that I don’t get WHY the attack changed. Because if you let me decide which enemy to target, I would target the enemy with the highest attack first, but if it changes from turn to turn, I feel it would throw the player off.