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Any other details you might be able to provide would be helpful – what were the sources that were skipped?

Primarily noted 2x CP activations where heat (definitely) & energy dmg (uncertain) from self not ticking up the dice within the same turn, nor in subsequent rounds. Additionally, the first instance went thru the end of the sitrep without it going off - so likely external heat/dmg affected but cannot confirm.

It worked correctly before the recent update, I remember it going off at least once! I'll keep a log and do some impromptu testing in the future.

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I can corroborate this issue and that the Core Power was functional in v0.7.1 of the application. I also apologize for butting in, but I thought it best to provide additional information I acquired in an existing thread concerning the issue.

The Core Power "Destruction of the Temple of the Enemies of RA" isn't gaining charges when suffering Heat nor Energy, not self-inflicted, through friendly fire, enemies, nor the environmental hazards.

I tested this with weapons that inflict Heat (Self), weapons with Overkill tag, Engineer's Prototype weapon at Ranks 1-3, the heat vents on the "Pipeline" Map, and an army of Operators and Witches. Not a single instance of Heat nor Energy resulted in the Core Power's die incrementing throughout any SitRep.    

To eliminate variables, I tested the above with several Manticores: 

  • LL3 Manticore: Only Manticore Licenses, Weapons, and Systems. Non-Castigate. 
  • LL3 Manticore: Only Manticore Licenses, Weapons, and Systems. Castigate-enabled.
  • LL3 Manticore: 2 Manticore Licenses, 1 Goblin License. Mixed Weapons and Systems. Non-Castigate.
  • LL3 Manticore: 2 Manticore Licenses, 1 Goblin License. Mixed Weapons and Systems. Castigate-enabled. 
  • LL6 Manticore: 3 Manticore Licenses, 3 Vlad Licenses.  Combat Drill and mixed Systems. Non-Castigate.
  • LL6 Manticore: 3 Manticore Licenses, 3 Vlad Licenses.  Combat Drill and mixed Systems. Castigate-enabled.
  • LL6 Manticore: 3 Manticore Licenses, 3 Saladin Licenses. Paracausal Mod Thermal Lance, Enclave-Pattern Support Shield. Non-Castigate.
  • LL6 Manticore: 3 Manticore Licenses, 3 Saladin Licenses. Paracausal Mod Thermal Lance, Enclave-Pattern Support Shield. Castigate-enabled.

None of the above testing resulted in the Core Power's die incrementing, sadly. Notably, Charged Exoskeleton was still proccing normally when suffering Heat 1/round at the least.

While not an exhaustive sort of testing due to not utilizing every instance of Heat from other Licenses, I hope this information helps identify the issue!

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Sick, ty for the details!