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(1 edit)

Unintuitive but fun enough that I give it a couple tries. It is unclear to me what each character needs, for example I found batteries but Nurse Irena says I need to bring batteries from Marek, but then Marek doesn’t give me batteries even though I brought him some parts? I tried bringing the batteries to Marek too but that doesn’t seem to do anything. (Yes, I know he wants the herb.) For whatever reason I got the rare medicine form Irena one time but then I am not sure how to cure myself with it. There is a lot of information and I feel there needs to be better communicated from the game’s UI to help the player to put the information together.

Getting robbed is a very frustrating. I understand there are safe houses that you can deposit your stuffs, but losing items in your inventory creates a very negative player experience since right now there are TWO ways you can lose stuffs, just moving to a hex, and staying outside overnight.

Overall I still like the game, and even though most the assets are AI generated. The art/music/atmosphere all fit together very nicely. I think this would be one of the more memorable game for me in this jam.

Thanks a lot for the detailed feedback and for really engaging with the game 😄

That confusion was actually something I expected a bit — the whole idea was that the player has to connect clues and people together instead of getting direct answers. I wanted it to feel more realistic, so the isolated characters mostly focus on their own needs and only give vague hints or old information about others. There are also objective hints in the top-left corner, but I know it can still be a lot to process during a first playthrough 😅

I also simply ran out of jam time to make a proper tutorial/tutorial flow, which probably would’ve helped a lot.

And about the robbing: it’s actually not tied to moving onto hexes, but to searching the streets with E. Street searching is meant to be a risk/reward system where you can find useful items, nothing at all, or sometimes lose something.

Still, I really appreciate the honest feedback. Comments like this are super valuable after the jam, so thank you again!