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That is probably a compatibility issue with the Visustella Plugins. Can you try put my plugin below them? Or better, send me a sample project replicating the issue? This will help me a lot to find the problem. I know that works for sure with my diagonal and character frames plugin, but I also want to make it compatible with the most plugins possible. So a link to download a sample project replicating the issue will be nice.

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Making a sample project to demo it will take me some time.  (I'm also at work today so it's gonna be a while before I'd even possibly be able to.) I can't pass out mine as it's got a lot of my own, and other paid assets (not to mention it's my whole game so far!). I'm not 100% positive that I'll be able to recreate it but I can try to do so.  I can include a few VS8 character sprites though as several of those are free use.  

I'll get back to you with this.  I'd not expect it by the end of today, more likely I don't get to this until tomorrow. 

Understood. Take your time.

You can also try to leave only my plugins ON  in your project to really check if it is a compatibility issue. 

I do think it is, because using my Diagonal character Plugin and this Jump System Plugin, when the diagonal parameter is off, the diagonal jump is really prevented. All three work together just fine.

I could suggest you to disable the diagonal feature from visustella and try using my Diagonal Character plugin, which is free. Just install it somewhere below the visustella one. 

Hakuen Studio Diagonal Characters for RPG Maker MZ by Hakuen Studio

If that still not works, then we can return to the first alternative to fix the compatibility problem. But for that I will need a sample project.